
Dark Tales
Age Range 18+

Blood of the Leviathan
Monster Hunter
The Great West Sea has always been unforgiving.
Now it is becoming something far worse.
Merchant vessels vanish without warning. Survivors speak in hushed, fractured whispers of something vast beneath the waves, something that does not hunt like a beast, but like a force of nature. A shadow that circles. Watches. Waits.
The Guild of Privateers calls for aid, The Monster Hunter Guild sends Morgan Wulf.
Young. Ambitious. Unproven.
Expendable.
Tasked with hunting a creature many believe to be nothing more than myth, Morgan sets sail aboard a merchant vessel ill-prepared for war. But the deeper they travel into the silent expanse of the Great West Sea, the clearer it becomes that this is no ordinary hunt, and they are not alone.
A ruthless pirate lord, Captain Krogar Redfist, stalks the same waters, driven by the promise of unimaginable power. For it is said that the blood of the Leviathan can grant strength beyond mortal limits… and men have slaughtered each other for far less.
Beneath the waves, something ancient stirs.
The Naga rise from the deep, fanatical and unrelenting, sworn to protect a being they worship as a god. To them, Morgan is not a hunter.
He is a blasphemer.
As the sea tightens its grip and the line between monster and man begins to blur, Morgan will be forced into a brutal truth:
Some creatures are not meant to be hunted.
And killing them may come at a cost far greater than glory.
Blood will stain the ocean.
Legends will be forged in violence.
And the deep will remember.
Coming Soon
Shadows of Zeta
Cyber Knight
Cyber Zeta was once a beacon of progress, a sprawling mega city built on innovation, power, and the unbreakable will of the Cyber Knights who protected it.
Now it has gone silent.
When a lone distress beacon reaches Cyber Central, legendary Cyber Knight Titan Silvermane is dispatched to investigate. At his side is his young apprentice, Squire, eager to prove himself, and unprepared for the horrors that await.
What they find is not a city in ruin, but a city abandoned.
The streets are empty.
The lights still flicker.
Black ash falls from a sky that no longer feels alive.
Inside the fortified Cyber Knight Headquarters, the truth begins to unravel. The Knights are dead, or worse. Twisted by a corrupting force that turns advanced cybernetic warriors into monstrous reflections of what they once were.
As Titan and Squire descend deeper into the heart of Zeta, they uncover a terrifying conspiracy:
A hidden witch cult.
Forbidden rituals buried beneath the city.
And an ancient power awakening beneath the volcanic continent of Vyrakk.
But the cult has made a fatal mistake.
What they believed to be a god, is something far more dangerous.
Now, as demonic forces spread through the city and reality itself begins to fracture, Titan and Squire must fight to survive, uncover the truth, and stop a rising horror that threatens not just Zeta, but the entire world beyond.
Because Cyber Zeta is not just falling, it's being taken.


Marine
Star Traveller
Aurethis is dying. Its magic is fading, its cities collapsing under the weight of a slow, inevitable end, and out in the cold black something ancient has begun to stir, something hungry, something that does not conquer, but consumes.
The war for Aurelya was supposed to be the end; the Saurians were broken, scattered, hunted down and erased, a victory carved in blood and legend. But they were not gone. Now a signal has been detected on an uncharted world, no name, no history, no survivors, only one order: send the Elite Commando Unit and wipe it out.
Aboard the warship Khopesh, a vessel built not for exploration but for annihilation, there are no rookies, no passengers, no heroes, only killers. Corporal Kogg is one of them, a Marine with no past worth remembering, no future worth saving, bound to a curse he cannot escape and armed with a blade that has never stopped drinking.
This was supposed to be a hunt, drop in, kill the enemy, burn the rest, but the planet is wrong. The jungle watches. The ruins breathe. And the Saurians have become something else.
Out there, war doesn’t matter, strength doesn’t matter, nothing you were trained for matters, because something is hunting them, learning them, waiting. One by one the team falls, the mission collapses, and survival becomes the only order left. Now Kogg stands alone, one Marine, one blade, one last chance to kill what cannot be killed, because if it leaves that world, it won’t stop.
MARINE is a brutal sci-fi fantasy horror of war, survival, and the monsters that learn how to fight back.